Monday, July 28, 2014

Arduino Software

This is a continuation of the Arduino for Pilots post. This post will be an introduction to writing software for the Arduino, assuming you know nothing about programming anything. If you know another language, this will be helpful to apply those principals to the Arduino. A great deal of the Arduino code is already written, in the forms of libraries, so most programming will only be using these libraries to do the things you need.

The Arduino web site has the list of libraries available. The language reference page is a fairly complete list of commands built in to the Arduino. Understanding some of the concepts may not be obvious, to someone who hasn't programmed anything before.

The blink sketch used many of the basic things that are needed to get started programming. Have a look at it again:
/*
  Blink
  Turns on an LED on for one second, then off for one second, repeatedly.
 
  This example code is in the public domain.
 */
 
// Pin 13 has an LED connected on most Arduino boards.
// give it a name:
int led = 13;

// the setup routine runs once when you press reset:
void setup() {                
  // initialize the digital pin as an output.
  pinMode(led, OUTPUT);     
}

// the loop routine runs over and over again forever:
void loop() {
  digitalWrite(led, HIGH);   // turn the LED on (HIGH is the voltage level)
  delay(1000);               // wait for a second
  digitalWrite(led, LOW);    // turn the LED off by making the voltage LOW
  delay(1000);               // wait for a second
}


The characters "/*" begin a comment block, and "*/" end that comment block. All text between the "/*" and the "*/" are considered comments. Any new lines and punctuation are allowed. Comments are used in programming to add information for the person reading the code at a later date. The computer doesn't use or look at these values at all. They can be in Dutch, Italian or English, what ever is needed to make things easier for the person looking at the code.

Sometimes a programmer while writing code just wants a quick note about a particular line of code. The lines of code start on the far left, and end at the right, and are only one line long. If a line contains the characters "//" that is the start of a line comment, and end with the end of the line. These are comments for the readers of the code, and not the computer.

The first line of real program is the initial variable declaration. This line is a statement. Program statements start after a comment block, or after another statement. Statements must end with a semi-colon ";".:

int led = 13;

A variable has a type and in this case is an integer specified by the "int" characters. Integers are whole numbers, no fractions or decimal places. For the Arduino, they have a range of -32768 to 32767. For many applications integers are adequate, but if more range is needed, and no negative value are useful, specifying an "unsigned int" will allow a range of 0 to 65535. There are other variable types, and we will get into them more in a bit.

The variable has a name. For this application the name is "led". It doesn't matter what the name is, the computer will only look for this name and work with the value with that name. We can give variables meaningful names, or we can name them a, b, or c, but meaningful names will help maintain the program that is written. Names in programs must start with a letter, and may not contain any spaces or most symbols. After the first letter, there may be numbers and underscores.

The variable can be initialized when declared. For this program, the variable is initialized with 13. This variable will be used to tell the computer what pin this program will control the LED light with. The program didn't need to use a variable for this program, we could have used 13 everywhere "led" is used, but if someday the LED light was moved to another pin,  all the 13's would have to be changed to the new value. Using a variable like this, if the LED was moved to another pin, only the variable "led" needs an new initial value and the program is ready to go.

The last character in the statement is the semi-colon notifying the computer that this statement is done. The carriage return/new line doesn't mean anything to the computer. The next statement could start right after the semi-colon. Using white space (indentation, and new lines) makes the program more readable. 

Since the "led" variable is declared outside any functions, it is considered a global variable. A global variable is one that can be used inside any function, in this sketch. There are function private variables that are only visible inside the functions where they are declared. 

The next line of real program is the function declaration:

   void setup() {

This is an entry point for every program. The Arduino always runs some code. It is sort of like an operating system, allowing uploading and running programs. When a new program is started (after upload or reset), the first thing the Arduino loader runs is call the function "setup".

There can be any number of functions in a program. A function is declared with a return value, in this case "void" indicating there is no return value. Some functions may do some calculation or lookup some information and return a value. Functions can return integers and other values as well.

The next part of the function declaration is the function name. There are two functions all Arduino programs must have, "setup" and "loop". If there is a need for a calculate cubic feet function, a function can be created that has the name "CalculateCubicFeet". The names need to be spelled and capitalized properly. A function named "setup" is different than a function named "Setup". Having multiple functions with the same name, just different capitalization's can make reading the code more difficult.

A subtle part of this function declaration is the arguments section. For this function there is nothing being passed to it, so there is an empty pair of parenthesis "()". If there was a function CalculateCubicFeet, to make is flexible, there may be three arguments passed to it like:

    int CalculateCubicFeet(int x, int y, int z)

where the three values passed to the function are x,y and z, each and integer. Arguments passed to the function are only visible inside that function. The argument x in CalculateCubicFeet cannot be used in the setup function.

The last bit of the setup function declaration is the "{". The "{" is the start of commands that will be done when this function is called. The other "}" is the last line of the function, and means that is the end of the function. This line doesn't have to be on the same line as the name and the open and close parenthesis but usually is.

Inside the setup function, since it is past the "{" is a library function call "pinMode". Pin mode takes two arguments, the pin to set the mode of and the direction the pin will be when the program starts. The Arduino language reference page has a link to the function "pinMode". The language reference page will describe the function in detail, and offer some examples. This is the same for all built in functions.

There are some built in constants and variables in the Arduino library. Constants are named values that don't change. Variables are named values that may change during the execution of the program. One of the constants that the "pinMode" function uses is "OUTPUT".  Writing a program  using values other than the constants defined is discouraged, since the program may stop working when used on another computer.

The setup function does one thing, it sets pin 13 (led) to be an output pin. Instead of specifying 13, the program uses the variable "led" which is set to the value 13. Being an output pin means the values are set on those pins. If a switch were connected to pin 5, and there was a desire to read that pin, then using the pinMode function, pin 5 could be set as input:

    pinMode(5,INPUT)

Once everything in the setup function is complete, the program will jump back and let the Arduino system have control again. The Arduino system will do whatever housekeeping it needs to and then immediately call the "loop" function.

The loop function is declared almost identically to the setup function. There are no return variables, so the void type is specified. The name happens to be "loop", and that is necessary so the Arduino system knows where to go next. There are no arguments to the function, so there are empty parentheses. The real work starts after the "{".

The first library function call is the "digitalWrite" function call. The digitalWrite function will set the value on one of the pins. There are two arguments to digitalWrite, the pin, and the value. All the digital pins only care about two values, the constants "HIGH" and "LOW".  High means that when measured against the ground pin, the value on the pin specified will be about 3 volts. Low means 0 volts when compared to the ground pin.

For this program, pin 13 will be set to the HIGH value to turn the light on. Again, instead of specifying 13, the program uses the variable "led" which contains the value 13.

The next library function call is "delay". The delay function takes one argument, the amount of time to wait in milliseconds. The current program just stops for that much time. The Arduino system is still doing it's thing, but the program written waits that many milliseconds. A programmer can create a variable so the 1000 would have a name, something line "oneSecond" would be good, but it isn't necessary. 

The next two lines are like the first two in this function. Calling the library functions digitalWrite and delay are used to turn the LED off and to wait before exiting this function.

Once the function hits the "}", it will return control to the Arduino system. The Arduino system will take care of any housekeeping it needs, then call the loop function again. This process will repeat until the system is powered off.

These introduction posts are long, and I hope the help make the Arduino system understandable. In subsequent posts, there will be more meat regarding doing airplane stuff with and Arduino, but without this basic understanding, any other posts may not be useful. Post any questions or subject area anyone may need help with, and I will try to get more help out there.





Sunday, July 27, 2014

Arduino For Pilots

I am a technology geek. If it has a computer, I at least look at it, and maybe buy one to play with. The Arduino first became available almost 10 years ago as a simple way for hobbyists to get started with microcontrollers. I started playing with AVR micro-controllers, probably 10 years ago, because they were already simple. The Arduino platform makes it easy to do things with quickly.

I started this blog assuming anyone reading it would know all about the Arduino, and be ready to follow me right away. Then I started reading about aircraft homebuilders building relay trays, and all kinds of PLC and silly other things, and it occurred to me, not everyone knows about micro-controllers and the simplicity they can provide.

The Arduino is a series of micro-controllers that are organized in a simple consistent design. There are some that are smaller than the normal design, but most of the popular boards support the basic pinout. The most popular boards are the UNO, and the Mega. All the boards are programmed the same way using the Arduino Integrated Development Environment (IDE) over a USB connection.



The smaller boards like the Uno have about 16 general purpose IO pins, 6 Analog input pins, a serial port (SPI), and various power pins. The organization of these pins is consistent for most boards. The Uno, Diecimila, Duemilanove and the Leanardo are basically the same.



The larger boards like the Mega, have over 50 IO pins, 16 Analog input pins, the same serial interface (SPI) and power pins as the smaller boards. The layout of the board starts with the same pin organization as the smaller boards, but since the Mega board is longer the extra pins are out past the edge of the smaller boards.

Relying on this consistent pin layout has allowed expansion boards to be built. These expansion boards are known as "shields". Most of the shields add specific functionality to the basic Arduino. Shields include servo and motor controllers, GPS, ethernet, WiFi, and Bluetooth. I think there are over 100 different shields for the Arduino family of controllers as of now. 

Many of the shields allow other shields to plug into them. Having a whole stack of shields isn't uncommon. A project may include an Arduino processor board as the base, a special IO shield in the middle and either a bluetooth or WiFi shield plugged into that. The only limit to the number of shields is power available, and mechanical constraints.

Using an Arduino can be done with only the board and a USB cable. All the programming will be done using the USB cable, and power on the USB can supply the board. Most computers are limited on the amount of power supplied over the USB port, so there is a second coax power connector available to power the Arduino with more if needed for the various shields. The Arduino can run off a phone charger USB adapter once a program is loaded.

Many retail outlets are selling the Arduino processor boards and shields. Radio Shack, Micro Center and Fry's all have Arduino boards in most of their stores. Many online electronic suppliers also have Arduino boards and shields, and their selection can be more extensive. The UNO boards can be bought for as little as $10 retail. Buying a starter kit is a good idea if you have never worked extensively with electronics, since this will come with wires, LED lights, switches and various other components making connecting an Arduino to an airplane easier.  Shop around, see what you like.

The Arduino IDE is available from the Arduino web site for free. There is a version of the IDE available for most computers including: Windows, Mac, and Linux. It is an open source project, if you have another platform, you may need to get the source and compile it for your platform.

Installing the IDE is occasionally a challenge on Windows. The FTDI USB driver isn't included with Windows, so you may need to download the driver for your OS. Mac and Linux usually work without any challenges. There is plenty of help installing using the Arduino.cc forums. If you see an error, just enter that error message in the search bar for the forums, and it will probably take you to the solution.

Programming an Arduino is very simple. The IDE comes with many examples, that will run on most boards. The programs written for the Arduino in the IDE are called "sketches". The simplest example sketch is a blinking light. The blinking light sketch will blink the light on the Arduino board itself.



The sketches included are source code. To select the blink sketch, open the IDE and select File->Examples->Basics->Blink. A new window should open, showing the source code for the blink example. The text between "/*" and "*/" are comments, as is the text after "//". If you have ever worked with C or Java this syntax should be very familiar. Comments are only there for the people reading the code, the computer doesn't use that information at all.

/*
  Blink
  Turns on an LED on for one second, then off for one second, repeatedly.
 
  This example code is in the public domain.
 */
 
// Pin 13 has an LED connected on most Arduino boards.
// give it a name:
int led = 13;

// the setup routine runs once when you press reset:
void setup() {                
  // initialize the digital pin as an output.
  pinMode(led, OUTPUT);     
}

// the loop routine runs over and over again forever:
void loop() {
  digitalWrite(led, HIGH);   // turn the LED on (HIGH is the voltage level)
  delay(1000);               // wait for a second
  digitalWrite(led, LOW);    // turn the LED off by making the voltage LOW
  delay(1000);               // wait for a second
}



There are two kinds of syntax after the inital comments, function definitions and variable declarations. The line:

   int led = 13;

is a variable declaration, saying some name "led" is declared as 13, at least for now. It is at the top of the program making it a global variable. Global variables can be used anywhere in the program. In this case, when the word "led" shows up, the value 13 will replace it.

The two lines:
  void setup()
  void loop()


are function definitions. Arduino will call these two functions in every program. The setup() function is used at the begining of a program to make sure the board is set the way you want. The loop function is called the rest of the program run time, and does all the real work.

For the blink program, the setup() function is used to set the IO pin "led" (13) to be output using the pinMode() function call. Output means the computer will send messages to that pin. Input would be used for reading messages from that pin.

For the blink program, the loop() function is what does the actual blinking. digitalWrite() is a function that is part of the standard library, allowing data to be set on specific output pins. The first thing done is to digital write to the "led" (13) pin to be high, or to send 5V on that pin. delay() another function in the standard library that tells the computer to wait here for some milliseconds, in this case 1000 milliseconds, or one second. The next digital write will set the "led" (13) pin to be 0 volts or off and then the computer will delay another second and exit the loop function. The built in Arduino manager will call the loop function as soon as this loop function finishes. Each of the lines has a "//" followed by an explaination comment as to what that line does, and it helps the people reading the source code, but is only optional.

To send this program to your Arduino, the IDE will need to be set up.  Under Tools select Board and the board you are trying to program. If you have an Uno, select Tools->Board->Arduino UNO from the boards menu. Then you need to set the port. The port will be the place the board is connected to as your computer sees it. For Windows it may be COM6 or something other than COM1 or COM2. For Linux, it will probably be /dev/ttyUSB2 or something, use dmesg to see what the computer named the port when the board was plugged in. The Adruino web site has all the information in the getting started page.

Once the board and the port are set, the sketch can be uploaded to the board.  Press the forward arrow button or File->Upload or ctrl+U, to upload the code to the Arduino. At the bottom of the IDE window, the current status will be displayed. First the source code will need to be converted to AVR binary code through the process of compilation, then the resulting binary code will be sent through the serial port to the Arduino board, and the process will start running.

If everything has gone well, the LED light on the board will start blinking one second on, one second off. The code is "burned" in to the computers memory. When the Arduino is unplugged, the code is still there, but the processor will stop running. Plugging the Arduino back in, the blinking will start automatically.

To change the pattern of the blink, in the IDE, change some of the values. To make the light appear to flash, change the delay() value after the on digitalWrite() call. A very quick on, could be something like a tenth of a second (100ms). Delete one of the zeros, and upload your code. Notice how the light just blinks briefly, and stays off for the full second still. Other settings can be used to give other patterns.

I am going to end this article now. I think there is a lot to chew on, and hopefully I have wet your appetite to try new things related to controlling things using a microcontroller. Next time I will add inputs and additional outputs, including motors, switches and lights.

What else do you want to know?